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(Basic, Combat)

Agility

You may use the Dodge skill once per Round to negate a successful hand-tohand or ranged attack. On a successful Test, the attack deals no Damage.

A Dodge Test is a Reaction.

Dodge is a Basic Skill, so anyone may attempt it even without training. Once a hit is scored, but before Damage is rolled, you can try to Dodge if you were aware of the attack. This is simply a Dodge Test. If the Dodge Test succeeds, you get out of the way at the last minute and the attack is considered to have missed (and thus there is no Damage roll). If you fail the Test, the attack connects and your opponent may roll for Damage as usual. You may Dodge both melee and ranged attacks.

Dodging Auto-Fire and Area Effect Attacks[]

Some attacks are more difficult to Dodge either because they cover a large area, like a grenade or flamer, or because they throw out large amounts of rounds, like a weapon fired on Full or Semi-Automatic Bursts. When Dodging an area effect weapon, a successful Dodge Test will move the character to the edge of the area of effect, as long as it is no further away than their Agility Bonus in metres. If they would need to move further than this to avoid the attack then the Dodge Test automatically fails. When Dodging Full or Semi-Automatic fire, each degree of success negates an additional hit.

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