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Many folk look to the Imperial Tarot as an instrument of the Emperor’s divine guidance. On entrance to the service of the Inquisition, many Acolytes take part in strange and terrible divination rites, in order to learn more of their part in the Throne’s great plan. In smoke-filled rooms, blind robe-clad seers peer into their holorogic decks, proclaiming sage advice for those who would serve at the left hand of the Emperor. Sometimes these divinations point to the death and undoing of a soul, other times they are stout words to live by. In some cases, they have a bitter irony only discovered in hindsight. To discover what words of wisdom were bestowed upon your character, roll on Imperial Divination Table. All divinations provide a mechanical effect that further alters your character.

Roll Result
01 “Mutation without, corruption within.” Begin play with one Minor Mutation (see page 334).
02–03 “Only the insane have strength enough to prosper. Only those who prosper may judge what is sane.” Begin play with 2 Insanity Points.
04–07 “Sins hidden in the heart turn all to decay.” Begin play with 3 Corruption Points.
08 “Innocence is an illusion.” Begin play with 1 Insanity Point and 1 Corruption Point.
09–11 “Dark dreams lie upon the heart.” Begin play with 2 Corruption Points.
12–15 “The pain of the bullet is ecstasy compared to damnation.” Increase Toughness by +1.
16–18 “Kill the alien before it can speak its lies.” Increase Agility by +2.
19–21 “Truth is subjective.” Increase Intelligence by +3. Begin play with 3 Corruption Points.
22–26 “Know the mutant; kill the mutant.” Increase Perception by +2.
27–30 “Even a man who has nothing can still offer his life.” Increase Strength by +2.
31–33 “If a job is worth doing it is worth dying for.” Gain the Frenzy talent.
34–38 “Only in death does duty end.” Gain 1 Wound.
39–42 “A mind without purpose will wander in dark places.” Gain 1 Fate Point.
43–46 “There are no civilians in the battle for survival.” Increase Toughness by +2 and gain 1 Wound.
47–50 “Violence solves everything.” Increase Weapon Skill by +3.
51–54 “To war is human.” Increase Agility by +3.
55–58 “Die if you must, but not with your spirit broken.” Increase Willpower by +3.
59–62 “The gun is mightier than the sword.” Increase Ballistic Skill by +3.
63–66 “Be a boon to your brothers and bane to your enemies.” Increase Fellowship by +3.
67–70 “Men must die so that Man endures.” Increase Toughness by +3.
71–74 “In the darkness, follow the light of Terra.” Increase Willpower by +3.
75–79 “The only true fear is of dying with your duty not done.” Gain 2 Wounds.
80–85 “Thought begets Heresy; Heresy begets Retribution.” Increase Strength by +3.
86–90 “The wise man learns from the deaths of others.” Increase Intelligence by +3.
91–94 “A suspicious mind is a healthy mind.” Increase Perception by +3.
95–97 “Trust in your fear.” Increase Agility by +2 and gain 1 Fate Point.
98–99 “There is no substitute for zeal.” Increase Toughness and Willpower each by +2.
00 “Do not ask why you serve. Only ask how.” Increase Weapon Skill and Ballistic Skill each by +2.
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